digi-tel
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Aubergine is my first large(r) scale, solo game development project. It has been "in the making" for a couple of years now and has gone through a lot of changes and I've faced a lot of challenges along the way.

It follows an adventurous young witch named Tarragon who is on a quest to locate an especially rare aubergine for a recipe she's wanted to try for years. Unfortunately the only place the aubergine can be found is an abandoned and alltogether spooky palace that's protected by a magical creature of a mystical origin.

She really, REAAAALLY, wants that aubergine though.

High concept: A short, sweet, fast-paced scrolling shooter; aiming be fun for near-enough everyone. Lots of options and bonus modes to cater to your skill level and to ecourage replaying.


Game Design Document (Version 0.1):

gddtest.pdf
File Size: 410 kb
File Type: pdf
Download File

Design & Content Copyright ©2015- 2020 Alex Winrow.
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