Aubergine is my first large(r) scale, solo game development project. It has been "in the making" for a couple of years now and has gone through a lot of changes and I've faced a lot of challenges along the way.
It follows an adventurous young witch named Tarragon who is on a quest to locate an especially rare aubergine for a recipe she's wanted to try for years. Unfortunately the only place the aubergine can be found is an abandoned and alltogether spooky palace that's protected by a magical creature of a mystical origin.
She really, REAAAALLY, wants that aubergine though.
High concept: A short, sweet, fast-paced scrolling shooter; aiming be fun for near-enough everyone. Lots of options and bonus modes to cater to your skill level and to ecourage replaying.
Game Design Document (Version 0.1):
It follows an adventurous young witch named Tarragon who is on a quest to locate an especially rare aubergine for a recipe she's wanted to try for years. Unfortunately the only place the aubergine can be found is an abandoned and alltogether spooky palace that's protected by a magical creature of a mystical origin.
She really, REAAAALLY, wants that aubergine though.
High concept: A short, sweet, fast-paced scrolling shooter; aiming be fun for near-enough everyone. Lots of options and bonus modes to cater to your skill level and to ecourage replaying.
Game Design Document (Version 0.1):
gddtest.pdf |