I've always found that creating a wood texture with that painterly vibe to be a challenge. So it's no coincidence that a lot of the props I'll be creating for this project will require me to tackle that challenge head on (again and again!). And so I begin with a good old fashioned wooden crate; feeling that it will be a good start to honing my handpainted abilities.
I am starting work on a small project in which I will create a handful (read as: eight) of handpainted, low-poly props of the usual Adventure Game/RPG flavour. My goals for this are as followed:
1. To work on and improve my handpainted texturing, especially in regards to common materials such as metal, glass and wood (which I often find tricky)
2. To demonstrate my abilities as a prop artist
3. To experiment with, and work on, the geometric form of low-poly models
4. To have some fun painting and modelling
So, taking some inspiration from the kipple and clobber found in games like the Zelda and Elder Scrolls series I have blocked out eight potential props. From left to right we have:
A treasure chest/potential Mimic, a crate, a barrel, a bottle/vial, a sword of sorts, a buckler, a ceramic pot of untold delights and, of course, a humble bomb.
Now if this all works out well enough I may very well opt to add more to the collection, but for now I think eight props is enough to be getting on with.