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29/4/2015 0 Comments

mustard's musings - Shadow of the Colossus, Overworlds, and the Quiet/Loud Dynamic

This was something I wanted to touch upon in my last post but that was running long already. So bear with me as I'll be talking a little bit more about Zelda. Next musing will be 100% Zelda free, I promise!

For now I'd like to talk about how two of my favorite games utilize the 'quiet/loud' dynamic to great effect, and how a 'quiet' overworld might be detrimental to the dungeon design in Zelda on Wii-U.

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21/4/2015 0 Comments

mustard's musings - The Legend of Zelda, Open Worlds and What Lies Ahead

Welcome!
This is the first post in a new series I'm calling 'mustard's musings'. I really want to talk more about game design on this here blog and this is the vehicle I'm going to be using. These pieces will tend to be short-ish and will lack the glossy sheen and thorough editing of my videos (which are totally still happening). As a result these may be a little ramshackle but hopefully I can get my points across!

So to start I'm going to be talking about The Legend of Zelda and how something as simple as an overworld's design can drastically change the tone, pacing and focus of a game.


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15/4/2015 0 Comments

Woah, Aubergine Status Update and More!

WOAH!

I'm going to keep this sorta short and sweet, really!

Stuff that's happening/I am doing!
  • I'm going to start writing some neat posts about game design on this blog. I'm just finishing one up on Zelda which should be cool. These are going to be sort of scruffy, impromptu pieces based on ideas I've been mulling over recently.
  • I'm actually going to start using this darn twitter account of mine. I'm going to use it to post any and all thoughts I have about game design.
  • I'm making a podcast! Me and my very good friend Monk have been talking about doing this for a while and we've finally started going about it! We've just recorded the first episode, so I'll post more about this once I've done all the editing and what-not, but it should be a hoot!
  • I'm very close to finishing that Sonic Adventure video I've been dreaming up for a millennia! Hot (chilli) dog!
  • I'm still making Aubergine! More on that after the break!

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    Me

    3D Artist, Game Dev and Teacher based in Liverpool, UK

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