This was something I wanted to touch upon in my last post but that was running long already. So bear with me as I'll be talking a little bit more about Zelda. Next musing will be 100% Zelda free, I promise!
For now I'd like to talk about how two of my favorite games utilize the 'quiet/loud' dynamic to great effect, and how a 'quiet' overworld might be detrimental to the dungeon design in Zelda on Wii-U.
This is the first post in a new series I'm calling 'mustard's musings'. I really want to talk more about game design on this here blog and this is the vehicle I'm going to be using. These pieces will tend to be short-ish and will lack the glossy sheen and thorough editing of my videos (which are totally still happening). As a result these may be a little ramshackle but hopefully I can get my points across!
So to start I'm going to be talking about The Legend of Zelda and how something as simple as an overworld's design can drastically change the tone, pacing and focus of a game.
I'm going to keep this sorta short and sweet, really!
Stuff that's happening/I am doing!