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15/4/2015 0 Comments

Woah, Aubergine Status Update and More!

WOAH!

I'm going to keep this sorta short and sweet, really!

Stuff that's happening/I am doing!
  • I'm going to start writing some neat posts about game design on this blog. I'm just finishing one up on Zelda which should be cool. These are going to be sort of scruffy, impromptu pieces based on ideas I've been mulling over recently.
  • I'm actually going to start using this darn twitter account of mine. I'm going to use it to post any and all thoughts I have about game design.
  • I'm making a podcast! Me and my very good friend Monk have been talking about doing this for a while and we've finally started going about it! We've just recorded the first episode, so I'll post more about this once I've done all the editing and what-not, but it should be a hoot!
  • I'm very close to finishing that Sonic Adventure video I've been dreaming up for a millennia! Hot (chilli) dog!
  • I'm still making Aubergine! More on that after the break!
So that's all pretty exciting, right? Recently I've found a new surge of energy and a rejuvenated interest in all things relating to game design. It's exciting!

But let's talk Aubergine.

What the deal, yo? Wasn't there meant to be some sort of early build out sometime last year? What's going on?

I think what happened was that with each delay on the project I sort of increased the scope and scale of the first build to compensate. Now that's pretty silly, if anything I should have reeled it back a little, but I didn't and here I am. I also made a handful of changes to the mechanics and design which sort of threw off my schedule. Oh boy, is this a mess.

The point is that it's still happening! With any project like this you find yourself falling in and out of love with it, and when there's no discernible end in sight it can get a little overwhelming. I haven't given up, though. If anything I'm more in love with this game than I've been for a while. I will be sure to explain in another post in the not-so-distant future (because I'm ACTUALLY going to attempt to update this thing regularly for REAL this time).

So when will it be out?

I have no idea, really. Hopefully not too long. The immediate future of my life is looking a little unpredictable right now but I'm hoping by surrounding myself with more game design related things (see: all the things I listed at the start) I'll be able to maintain an attitude that allows me to work on Aubergine any chance I can get.


In the meantime I'd recommend keeping an eye on this blog and my website in general. I'll be posting all sorts of things here from now on.

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    Me

    3D Artist, Game Dev and Teacher based in Liverpool, UK

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